Tuesday 15 December 2015

Skye: Rigging Complete for both outfits

I managed to fix the problem in the wrist with help from Ayunie by changing the expression in the forearm to link up to the wrist controller instead therefore stops the flipping from happening. The body rigs are complete with both of the outfits, I used rivets for the dress instead of a seperate controller so its easier to animate. I am now going onto the facial rigs and then I shall work on detailing the model, textures and the base for their turnarounds.

Monday 14 December 2015

@Alan: Wrist rigging problem

I have no idea what is going on here, but I can rotate the wrist and the arm works fine but as soon as I  make a controller and orient constrain it to the wrist the gemoetry in the arm seems to twist around and deform?

All the skinning is the same either side and it only happens on the right hand side of the character either when the rotation on the controller reaches a 45 degree angle or it rotates upwards. I'm not really sure what to do here so I have completed the rig now and everything else seems to be fine within the rig.  


 

Thursday 10 December 2015

Skye: Dynamic Hair Tests

I still have a part of the hair going into the gemoetry of the shoulder where one side of the hair is thicker than the other which is rather annoying but I shall continue to tweak to refine this. Overall I am happy with the effect and looks as though she is coming together almost ready for animation, just the textures and the rigging to go!

 

Skye: Skinning Complete

Monday 7 December 2015

SKye: Skeleton Built


Skye: UV Complete










Uving completed with both of the models and combining the meshes like
Alan had suggested meant that I had to re arrange the UV's, overall it looks as though its rather tidy, now onto skinning!

Thursday 3 December 2015

Skye: Uniform Outfit complete


Skye: Skye complete model - Outfit 1

With one of her outfits complete and fully modelled. I will now continue with the other outfit, the school uniform. I wanted a heart shape to come out of the shirt and after a discussing it with alan it might be best to do this later with normal maps or instead just a regular texture on top of the shirt