Saturday 9 May 2015

Maya Submission Post



Maya hand in

Pipeline 2 Games Modelling

Modelling Part 1 – Low Resolution
Modelling Part 2: UV Layout

Modelling Part 3: High Resolution
Pipeline 2 Normal and Occ Maps
Maps Part 1 – Base Normal Maps
Maps Part 2 - Rope Normal Map
 
Pipeline 2 Diffuse Maps and Viewport 2.0

Base Diffuse Maps

Maps Part 3 - Ambient Occlusion

Diffuse Maps – Stone Base
Diffuse Maps – Stone Pillars
Diffuse Maps – Ropes
Diffuse Maps – Wood & Metal
Diffuse Maps – Fabric Flag
Normal Maps Using Xnormal & Photoshop – Shield



Pipeline 2: Shader FX in Maya

Intro to Shader FX Networks
Shader Fx Part 2: Displacement
Shader FX Part 3: Lighting
Shader FX Part 4: Transparency
Shader FX Part 5: Reflections
Shader FX Part 6: UVs and Animation

complete post:




L&R 2: Mental Ray Lighting Techniques

Mental ray Part 1: Samples & Quality Control
Mental ray Part 2: Final Gather
Mental ray Part 3: Linear Workflow
Mental ray Part 4: Physical Sun & Sky
Mental ray Part 5: Portal Lights
Mental ray Part 6: Mia Material X Shader
Mental ray Part 7: HDR Lighting and fixing incorrect metadata
Mental ray Part 8: Displacement Maps - incomplete
Mental ray Part 9: Ambient Occlusion
Mental ray Part 10: Motion Blur
Mental ray Part 11: Mental Ray Proxies
Complete Posts:



Dynamics 1: Intro to Dynamics

Dynamics Part 1: Sketching Particles
Dynamics Part 2: Particle Grids
Dynamics Part 3: Omni Emitters
Dynamics Part 4: Directional Emitters
Dynamics Part 5: Volume Emitters
Dynamics Part 6: Emit from Curve - incomplete
Dynamics Part 7: Per Point Emission
Dynamics Part 8: Surface Emission
Dynamics Part 9: Curve Flow
Dynamics Part 10: Emit from Particles
Dynamics Part 11: Collision Events
Dynamics Part 12: Instancing Objects
Dynamics Part 13: Instance Rotations
Dynamics Part 14: Animated Instances - incomplete
Dynamics Part 15: Goal Weights
Dynamics Part 16: Conditional Goal Weights - incomplete
Dynamics Part 17: Sprites - incomplete

complete post:

http://anthonyjfaulkner.blogspot.co.uk/2015/05/maya-dynamic-1-tutorials.html

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