Saturday, 9 May 2015

Maya Submission Post

Maya hand in

Pipeline 2 Games Modelling

Modelling Part 1 – Low Resolution
Modelling Part 2: UV Layout

Modelling Part 3: High Resolution
Pipeline 2 Normal and Occ Maps
Maps Part 1 – Base Normal Maps
Maps Part 2 - Rope Normal Map
Pipeline 2 Diffuse Maps and Viewport 2.0

Base Diffuse Maps

Maps Part 3 - Ambient Occlusion

Diffuse Maps – Stone Base
Diffuse Maps – Stone Pillars
Diffuse Maps – Ropes
Diffuse Maps – Wood & Metal
Diffuse Maps – Fabric Flag
Normal Maps Using Xnormal & Photoshop – Shield

Pipeline 2: Shader FX in Maya

Intro to Shader FX Networks
Shader Fx Part 2: Displacement
Shader FX Part 3: Lighting
Shader FX Part 4: Transparency
Shader FX Part 5: Reflections
Shader FX Part 6: UVs and Animation

complete post:

L&R 2: Mental Ray Lighting Techniques

Mental ray Part 1: Samples & Quality Control
Mental ray Part 2: Final Gather
Mental ray Part 3: Linear Workflow
Mental ray Part 4: Physical Sun & Sky
Mental ray Part 5: Portal Lights
Mental ray Part 6: Mia Material X Shader
Mental ray Part 7: HDR Lighting and fixing incorrect metadata
Mental ray Part 8: Displacement Maps - incomplete
Mental ray Part 9: Ambient Occlusion
Mental ray Part 10: Motion Blur
Mental ray Part 11: Mental Ray Proxies
Complete Posts:

Dynamics 1: Intro to Dynamics

Dynamics Part 1: Sketching Particles
Dynamics Part 2: Particle Grids
Dynamics Part 3: Omni Emitters
Dynamics Part 4: Directional Emitters
Dynamics Part 5: Volume Emitters
Dynamics Part 6: Emit from Curve - incomplete
Dynamics Part 7: Per Point Emission
Dynamics Part 8: Surface Emission
Dynamics Part 9: Curve Flow
Dynamics Part 10: Emit from Particles
Dynamics Part 11: Collision Events
Dynamics Part 12: Instancing Objects
Dynamics Part 13: Instance Rotations
Dynamics Part 14: Animated Instances - incomplete
Dynamics Part 15: Goal Weights
Dynamics Part 16: Conditional Goal Weights - incomplete
Dynamics Part 17: Sprites - incomplete

complete post:

Thursday, 7 May 2015

Murphy: Updated Pose and Textures

After the final Crit I have decided to repose Murphy and to finish off the texturing on him, overall I feel he is working a lot better now. I also have found some music to go along side the turnaround that will fit nicely.

Wednesday, 6 May 2015

Maya: ShaderFX Tutorials

ShaderFX Reflection

ShaderFx UV's &  Animation

Shader FX Displacement

Shader FX Displacement

Shader FX Displacement

shader fx Lighting

shader fx Lighting
Shader Fx Transparency

Shader FX Part 1 Intro

Shader FX Part 1 Intro

Maya: Games Bridge Tutorials

UV_normal_Diffuse Maps

Ncloth_ Flag

Final Bridge_Complete

Maya Tut: Mental Ray Lighting Techniques

Motion Blur

Mental Ray Proxies

Mental Ray Sampling

Final Gather

Physical Sun and Sky

Portal Lights

Mia material X

HDR Dome


Occlusion within Materials

Maya: Dynamic 1 Tutorials

Omni Emitters

Particle Grids

Directional Emitters

Instances Rotations

Sketching Particle

Goal Weights

Goal Weights

Surface Emmision

Instancing objects

Per point Emission

Emit from Particle

collective events

Volume Emitters

Curve Flow